Technical Direction for Compositing

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Technical Direction for Compositing 〰️

Project 2a + 2b: Camera Tracking + Customized Elements

Week 1

Update #2

Update #1

Today I went with a class mate to to shoot our plates for project 2 with a Sony RX10 camera rented from SCAD’s resources. We went to Orleans square here in Savannah and took some really nice photos by a fountain for our projects!

Clean Plate + Reference Plates

Shadow Plate

Camera Tracking Progress

Clean Plate Video to Camera Track

HDRI

Rock Material Reference Options

Project 1: Lighting CG Objects through Compositing

Week 3

Update #2

Final Submission - Plan to resubmit

Critique Notes: key light is too strong, specularity on the volleyball is too weak, saturation is a bit too high, shadow cast doesn’t look close enough to reference.

Update #1

VB Rough Render Test

Week 2

Update #2

This week I worked on getting my Nuke file set up and improving the lighting of my scene. Based on the comparison below I know I need to cool down the light, since it is appearing very yellow on the 100% white ball, and in the reference it has more of a blue color.

Most Recent Lighting Progress on White Ball

Nuke Node Tree

Chosen 3D Model Source Image

Update #1

Reference Image

Maya Render Layers

Most Recent Lighting with Object ( basic shader )

This week I fixed my Arnold licensing issues and got started on the lighting setup and creating separate render layers for Beauty and Shadow.

Beauty Layer Progress - need to isolate grey ball

Shadow Layer Progress - need to isolate shadow

Week 1

Update #2

I have set up my chrome ball and white sphere accordingly in my scene, but when I tried to set up materials and lighting to do my first render test my Maya would constantly crash. I realized it is because of the error below that I get when opening my scene. I am researching to troubleshoot this, and I will get it working soon

Update #1

For the first project, we are required to do a 3D camera match to a background plate and successfully integrate a CG object using rendering and compositing. The object must accurately interact with the lighting in the image, and must roll through a shadowed area and show those lighting changes.

We were given a photo set library to choose from by Professor Gaynor for our reference photos. I chose this photo set of a blue sidewalk with an interesting shadow caused by a nearby fence.

These photos will be used for camera matching (wooden cube) and lighting (white sphere).

Camera Matching Attempt

I have set up my Maya scene for camera matching, using a cube and the image plane projected from the camera. I am using the focal length from the photo’s metadata (65mm). So far, I have gotten the CG cube as aligned as I could with the wooden cube, but there are still corners that are off. I might have to slightly adjust the focal length or another camera setting.