Week 7

Team Members

Mia Esparragoza (3D/Look Development)

Zane Kidwell (Lighting/MP)

Yilin Zhao (FX)

Soi Park (FX)

Veronica Ramirez (Compositing)

Feedback From Mentors

1. Camera + Composition

- Shot 1 and Shot 2 need a better transition between them (push in more and frame closely on particles at beginning of shot 2)

- Camera move for beginning of Shot 2 should be more dynamic to match Shot 1

- Remove ease in on animation curves

- Ring feels too far to the left in Shot 2, should be more more centered

2. Shading + Lighting + Compositing

- Black levels on Gold Dragon are too high

- Depth of Field on Matte Paintings needs to be stronger to feel more Macro ( more bokeh )

Week 7 Tasks

1. Camera Animation ( Shot 2 and improving Shot 1 )

2. Shader Improvements ( Wood, Gold, and Jade )

1. Camera

This week, Shot 2 was my priority since it got the most feedback, but Shot 1 also needed work to be smoothed. I re-did the entire animation of the cameras and did a lot of work smoothing each animation curve channel to create the animation. Below, I am including the progression of the camera animations between feedback from my teammates and professors, I will also be including the animation graphs for each camera movement.

Shot 1

Camera Test #1 (Rough blocking for new particle direction)

Camera Test #2 (Polished beginning, blocking with unfinished FX)

Camera Test #4 (Slightly shifted start of Camera Pan after some feedback)

Version for Week 8

Shot 2

Camera Test #1 (Rough start for new blocking)

Camera Test #2 (After smoothing curves more and reframing after feedback)

Camera Test #3 (More smoothing, needed to fix shift still seen in the beginning)

Camera Test #4

Version for Week 8

2. Shaders​​​​​​​

Jade Improvements

I improved the main Jade shader but I also did a lot of work on the scale shader for the Jade this week, since the geometry’s scale is so different from the dragon model, I had to change many settings in the shader like subsurface attributes to get the colors to match more accurately.

Gold Improvements

Tree Branch Improvements

Tree Branch for Week 8 ( decreased the roughness value + fixed issues/artifacts + worked on bump/displacement quality)

Shot 1 Render showcasing Shader Performance

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Week 6