Week 7
Team Members
Mia Esparragoza (3D/Look Development)
Zane Kidwell (Lighting/MP)
Yilin Zhao (FX)
Soi Park (FX)
Veronica Ramirez (Compositing)
Feedback From Mentors
1. Camera + Composition
- Shot 1 and Shot 2 need a better transition between them (push in more and frame closely on particles at beginning of shot 2)
- Camera move for beginning of Shot 2 should be more dynamic to match Shot 1
- Remove ease in on animation curves
- Ring feels too far to the left in Shot 2, should be more more centered
2. Shading + Lighting + Compositing
- Black levels on Gold Dragon are too high
- Depth of Field on Matte Paintings needs to be stronger to feel more Macro ( more bokeh )
Week 7 Tasks
1. Camera Animation ( Shot 2 and improving Shot 1 )
2. Shader Improvements ( Wood, Gold, and Jade )
1. Camera
This week, Shot 2 was my priority since it got the most feedback, but Shot 1 also needed work to be smoothed. I re-did the entire animation of the cameras and did a lot of work smoothing each animation curve channel to create the animation. Below, I am including the progression of the camera animations between feedback from my teammates and professors, I will also be including the animation graphs for each camera movement.
Shot 1
Camera Test #1 (Rough blocking for new particle direction)
Camera Test #2 (Polished beginning, blocking with unfinished FX)
Camera Test #4 (Slightly shifted start of Camera Pan after some feedback)
Version for Week 8
Shot 2
Camera Test #1 (Rough start for new blocking)
Camera Test #2 (After smoothing curves more and reframing after feedback)
Camera Test #3 (More smoothing, needed to fix shift still seen in the beginning)
Camera Test #4
Version for Week 8
2. Shaders
Jade Improvements
I improved the main Jade shader but I also did a lot of work on the scale shader for the Jade this week, since the geometry’s scale is so different from the dragon model, I had to change many settings in the shader like subsurface attributes to get the colors to match more accurately.
Gold Improvements
Tree Branch Improvements
Tree Branch for Week 8 ( decreased the roughness value + fixed issues/artifacts + worked on bump/displacement quality)
Shot 1 Render showcasing Shader Performance