Week 9 + 10: Method Redirection + Environment Improvements
These final weeks of the quarter before Winter Break, our team decided to go in a new direction based on a group analysis of Unreal Engine and the LED stage’s over all look. After a lot of deliberation we decided to take a huge turn and switch our project over to Houdini and use the LED stage as a blue screen.
I still made decent improvements to the Unreal Environment for our final edit of the quarter.
New Quality of Environment
Over the break I am going to do lot’s of research on creating environments in Houdini and I will get a head start on the process. Below is one of the great tutorials I have already found.